Project Zephyr (working title) is a puzzle platformer developed under Four Shore Entertainment, a small indie game studio I co-founded with 3 other members. We showed our demo at Level Up 2018 and earned recognition as 3rd Best Overall Game, 2nd Best Artistic Achievement, and 2nd People’s Choice. We also took the demo to EGLX 2018 and the Canadian National Exhibition. The video below showcases the work I did as the environment and texture artist, as well as handling UI, shaders, particles, and character animation. Zephyr was developed in Unity with modeling and animations in Maya, and textures in Photoshop.